AutoTablePropretiesSave
ONLY AVAILABLE IN VERSION 7 OR HIGHER
What is AutoTablePropretiesSave?
AutoTablePropretiesSave is a new and simplified version of CustomTablePropretiesSave using ReflectionService. This will automatically save every property in a data class during the saving process rather then needing to manually add specific properties.
As useful as this feature can seem for some use cases, be careful of the 4MB data key storage limit. If you need flexibility on this for higher data dependent games, use CustomTablePropretiesSave. This setting, when enabled, will override CustomTablePropretiesSave functionality.
Pro's and Con's of usage:
You no longer need to assign individual propreties to save
This will use up a lot of data storage and therefore may not be suited for some games
Everything the player has stays the exact same
Proprieties you don't want saved will still be saved reguardless resulting in excessive data usage
Use cases:
This feature is designed to be used for games where data is controlled very well already such as non free-creation tycoon games or games that are designed to not reach the data storage limit.
Usage Warning
This feature may be useful for some games but can be excessive on data. If you need flexibility over how much should be saved to allow for more data to be saveable then use CustomTablePropretiesSave and manually implement proprities to save.
Highly NOT recommended in free-form creation games!
Last updated