CustomTablePropretiesSave
ONLY AVAILABLE IN VERSION 1 OR HIGHER
CustomTablePropritiesSave feature allows you to specificy what proprities of an instence saved in a folder (in HiddenPlayerData) is saved. As a mandatory and cannot be set or removed from this setting are the following proprities:
Class Name (Instance Type)
Name
Children (Instances parented to instances in the folder)
How to use:
Add an instance inside the CustomTablePropretiesSave setting
Name that instance the name of the property you want to be saved when saving children of a folder
Now the game will save children of a folder thats inside of HiddenPlayerData. If the instance does not contain that property then it will not attempt to save it and move onto the next.
Limitations:
You cannot save the contents of a script
The name must be exactly the same as how the propriety is spelled
Errors may not return to the output if something is named incorrectly. If a property is not saving then you may have named it incorrectly
If you are using version 6 and below then you cannot save Color3, Udim2, Vector3 and Font Faces. If you need these features then migrate to version 7 or above!
Possible Errors
Failed to set property ... on ...
DataStores retrieved infomation to set an instance property but the script is unable to
Likely a read only property so remove it from CustomTablePropritiesSave folder in Settings.
Saving properties with additional attributes
This setting is used for and in relation to the follow page:
Folder/Table Data SavingLast updated