CustomTablePropretiesSave

ONLY AVAILABLE IN VERSION 1 OR HIGHER

CustomTablePropritiesSave feature allows you to specificy what proprities of an instence saved in a folder (in HiddenPlayerData) is saved. As a mandatory and cannot be set or removed from this setting are the following proprities:

  • Class Name (Instance Type)

  • Name

  • Children (Instances parented to instances in the folder)

How to use:

  1. Add an instance inside the CustomTablePropretiesSave setting

  2. Name that instance the name of the property you want to be saved when saving children of a folder

Now the game will save children of a folder thats inside of HiddenPlayerData. If the instance does not contain that property then it will not attempt to save it and move onto the next.

Limitations:

  • You cannot save the contents of a script

  • The name must be exactly the same as how the propriety is spelled

  • Errors may not return to the output if something is named incorrectly. If a property is not saving then you may have named it incorrectly

  • If you are using version 6 and below then you cannot save Color3, Udim2, Vector3 and Font Faces. If you need these features then migrate to version 7 or above!

Possible Errors

Error
Reason
Solution

Failed to set property ... on ...

DataStores retrieved infomation to set an instance property but the script is unable to

Likely a read only property so remove it from CustomTablePropritiesSave folder in Settings.

Saving properties with additional attributes

This setting is used for and in relation to the follow page:

Folder/Table Data Saving

Feature in-progress

Video explanation is set to come soon!

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