SimpleDataStores-RBLX
  • Roblox SimpleDataStores
  • Player Data
    • PublicPlayerData
    • HiddenPlayerData
    • Folder/Table Data Saving
    • SaveOnDeath and SaveOnRejoin
  • Full errors list
  • Settings
    • CanSaveBackpack
    • SaveInStudio
    • DataStoreName
    • CustomTablePropretiesSave
    • EnableEconomyTracking
    • OutputDebugging
  • Custom Data Module [🔜]
  • Newest Fix
    • LATEST VERSION
    • [COMING SOON] Version 7
    • Version 6
    • Version 5
    • Version 4
    • Version 3
    • Version 2
    • Version 1
  • Help & Feedback
    • Dev Forums
  • Deprecated
    • Data Management Team [🔜]
    • Enhanced Output Debugging
    • Modifications
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  1. Deprecated

Modifications

PreviousEnhanced Output Debugging

Last updated 5 days ago

TO BE DEPRECATED SOON

This feature will be deprecated in version 7 and higher due to unlikely usage and the introduction of Custom Data Module's. It's recommended to either continue using version 6 when this update releases or begin your switch to using using Module Scripts.

Modifications is a new way to organize script's that can access the DataStore and due to it's position in the hierarchy means you can easily distribute your creations online to other's!

BEWARE OF LIMITATIONS:

  • To have other scripts access the scripts in Modifications, You will likely also need RemoteEvents or BindableEvents in ReplicatedStorage

  • Avoid using LocalScripts! Changes you make in a local script will likely not save

  • If you are distributing then keep your hierarchy and referencing generic and simple and avoid using things or names that others may not have

  • If you are downloading other's modifications scripts then beware of "malicious or obfuscated code" ( , , , , , and are all lines of code to be very careful about. More information here: )

getfenv()
setfenv()
require(assetId)
loadstring()
InsertService:LoadAsset()
ModuleScript.LinkedSource
https://create.roblox.com/docs/production/creator-store