Package Roadmap
Upcoming Features:
Moveable API modules - Version 8 Custom API endpoints built in that any script will be able to connect to and can be moved anywhere in the game space while still having direct connections with the main systems
Data Methods - Version 8 Everyone has their own preferred method os storing player data within their games, let's onboard that! You'll be able to choose between the default instence storage, player instence attributes or even lua tables with a moveable API module
Store value changes - Version 8 Currently, the system saves player data (mostly stored in script until player leaves) either by auto-saving, player dies or player leaves. This change will make it so that player data is stored everytime it's values, and ascendents updates.
Already actioned:
Data Loss Prevention - Released Version 7 I heard the feedback from all angles, SimpleDataStores now uses it's own custom data loss prevention system which is completely customisable. Here is how well it's been improved already: - All player data will be cashe stored within the system before it's saved to data stores! - You can now set how frequent player data is saved to data stores (must be less then 30 seconds and server cap must be below 50) - Introduced outdated server prevention which will store the versionID of the game the player was last in and if the player joins an outdated version then they are kicked and saving is aborted - Player Data abortion system has been introduced for cases where saving player data would or may cause problems to currently saved data.
Custom Data Modules - Released Version 7 Custom data modules is something that people have wanted every since DataStores2 had to be removed due to system breaking bugs. You can now attach your own data modules to redirect and manipulate the player data saving and retrieving process with more capabilities to come based on feedback!
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