SaveOnDeath and SaveOnRejoin

Feature in-progress

Video explanation is set to come soon!

SaveOnDeath and SaveOnRejoin:

With any value or folder in both PublicPlayerData or HiddenPlayerData, you can use attributes to have more control over how your player data is saved. You can now simply add a boolean attribute called "SaveOnDeath" and/or "SaveOnRejoin".

Attribute
If TRUE [DEFAULT]
If FALSE

SaveOnDeath

The value or the contents of a folder WILL save when the player dies and respawns

The value or the contents of a folder WILL NOT save when the player dies and respawns

SaveOnRejoin

The value or the contents of a folder WILL save when the player leaves and will be successfully retrieved when they rejoin the game

The value or the contents of a folder WILL NOT save when the player leaves and will be successfully retrieved when they rejoin the game

Additional Details:

  • If you do not implement these attribute's then don't worry as the game will automatically set them to TRUE.

  • When you implement these attribute's, ensure that they are boolean values or else you may run into errors or unexpected behaviour!

Limitations

Current Limitation

Last updated